

He can be stubborn and not listen to commands but that is what makes him so fleshed out. In the end he is one of the most fully fleshed out AI characters out there and it is difficult not to form a bond with him. Trico is an absolute delight of a character and the relationship you build with it. This is an absolute gorgeous game based around building a relationship between you and Trico alas there are a few problems with the controls that hold the game back. It hits my right spot and i totally overwelmed from this polished, heartwarming realtionship between a boy and his animal. The most parts of this story is absolut top-notch movie-material.Īfter the (final!) Credits roll (Beware After-Credits Scene) I can not give this game less than 100%. But this are just some cons for the sake of it. Some riddles are strange, the camera is sometimes really weird and Trico does not want to do everything i till it all the time. Shadow of the Colossus and Ico are just my vibe, but The Last Guardian is different but i really love it. I think The Last Guardian is one of the best games i ever played. This bond between him and the boy could be so cliche and poor. So how was The Last Guardian? I can not describe it with words alone. Maybe Fumito Ueda is getting old? Can he really make a game anymore? I mean, come on, he needs Years for all his projects." I'm not sure if it's just the annoyances of the feeling that it does not quite live up to expectations after such a protracted development. But there is something holding me back from giving it a 10. I played it in three 4+ hour sittings and never got bored or overly aggravated with the annoying stuff I mentioned - the time I spent with Trico was quite mesmerising and seemed to fly by. I really want to love this game like I love its predecessors, and there's no denying that it is really something quite special. The boy character is convincing and cute (when he isn't running into walls or falling off cliffs because he either creeps really slowly or sprints like an Olympian with no gradient of acceleration in between). The landscapes and level design are incredible to behold (when they don't cause massive framerate drops). Trico, the huge cat/dog/goat/chicken creature, is an astounding achievement in 'realism' (when it goes where you want it to after spending many frustrating minutes trying). The Last Guardian is another artistic, awe-inspiring and amazing experience from the creator of Ico and Shadow Of The Colossus (but it is also really quite annoying at times). There's something haunting about Trico's design, his fur dancing in the dark, his eyes burning bright with strange colours one second, menacing pitch black the next.Fumito Ueda does it again (but was it worth the wait?). "I can still hear his heavy breathing, the rumble of his movement somewhere off camera, the fear in his anguish.

"This feathered pastiche of mythical beasts gives The Last Guardian a chance of being something special even though its protracted, troubled development means the game really doesn't have any right to be," wrote Wes - months before The Last Guardian was delayed yet again, this time from October to 9th December. Trico has a great heft about him, and issues odd guttural barks.

You, as the small boy, are dwarfed by comparison. What's striking about the video is the impact Trico, the giant cat-eagle, has. The recorded demo shows an area that wasn't in The Last Guardian E3 build that Wes played and wrote about in June, but we have seen snippets of the area in trailers before.
#The last guardian gameplay reaction Ps4#
The Last Guardian footage comes from Japanese media monster Famitsu, and gives us our clearest look yet at what the long-awaited PS4 game is like to actually play. A meaty 18 minutes of The Last Guardian footage, filmed at the Tokyo Game Show this week, has appeared online.
